| BloaterIsland | |
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+7Gorroth Nehar Sn1peR Abxi StraFFniX Bazil Arctic^Penguin 11 posters |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
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Bazil
Posts : 80 Join date : 2008-02-28 Location : Stockholm, Sweden.
| Subject: Re: BloaterIsland 5th April 2008, 23:55 | |
| Well I don't have much to say except what I said on skype, but I can say again that I do like the layout. | |
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StraFFniX
Posts : 99 Join date : 2008-03-18 Age : 39 Location : Berlin
| Subject: Re: BloaterIsland 6th April 2008, 00:01 | |
| layout is very nice just think about it has 2 be as big as crossroads so u cant shoot into enemy base from mid nice work m8 wtf is wrong with the textures it all looks so crappy | |
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Abxi
Posts : 275 Join date : 2008-03-28
| Subject: Re: BloaterIsland 6th April 2008, 00:35 | |
| Thinking the exackt thing. Or even just be able to run to the nme base thru the mountains or thru the water for that matter. Looking good keep up the good work.
-Abxi- | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 6th April 2008, 00:42 | |
| in OP "( you wont be able to enter the waster ) "
and its the size of deadlock so you got no hope of sigeing from island to the main bases. | |
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Sn1peR
Posts : 283 Join date : 2008-02-11 Age : 37 Location : Slovenia
| Subject: Re: BloaterIsland 6th April 2008, 00:59 | |
| this should be intresting... | |
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StraFFniX
Posts : 99 Join date : 2008-03-18 Age : 39 Location : Berlin
| Subject: Re: BloaterIsland 6th April 2008, 01:15 | |
| very interesting indeed sn1per | |
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Nehar
Posts : 18 Join date : 2008-02-20 Age : 36 Location : Poland
| Subject: Re: BloaterIsland 6th April 2008, 01:18 | |
| Put wall at the bridge entrance | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 6th April 2008, 01:22 | |
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Sn1peR
Posts : 283 Join date : 2008-02-11 Age : 37 Location : Slovenia
| Subject: Re: BloaterIsland 6th April 2008, 01:31 | |
| like on the morning map, breach to enter the mine :] | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 6th April 2008, 01:43 | |
| errr I dont in fact know how to do that, I will have to have a look at morning in the editor. | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 9th April 2008, 01:10 | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 9th April 2008, 06:18 | |
| I thinking of changing the island mine and the scar. | |
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StraFFniX
Posts : 99 Join date : 2008-03-18 Age : 39 Location : Berlin
| Subject: Re: BloaterIsland 9th April 2008, 14:33 | |
| got some new pics dude? EDIT: sry didnt see u edited first post | |
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Sn1peR
Posts : 283 Join date : 2008-02-11 Age : 37 Location : Slovenia
| Subject: Re: BloaterIsland 9th April 2008, 15:09 | |
| its nice, but would be good if you make that island hard to reach, otherwise battle will go on just there, nowhere else | |
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StraFFniX
Posts : 99 Join date : 2008-03-18 Age : 39 Location : Berlin
| Subject: Re: BloaterIsland 9th April 2008, 15:12 | |
| maybe a wall what dissapers after countdown that would be hard | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 9th April 2008, 16:01 | |
| Well i have just changed the scar with the mine.
So now the Hell is on the island. and tbh I dont think theres room now to build a sub/garr ( if there is I will be fixing it so there isnt )
So the fightling should be in mid north now.
I am looking at that wall thing tho for the island. Just need to check how it works | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 9th April 2008, 16:39 | |
| Ok I know how to make a couple of walls that can be killed.
One prob the morning wall one with death animation is to big for the exit of the bridge and has the wrong color rocks at the edges. so I have used to wall objects. only thing is they have no death animations so when they die they just fade out real quick.
Edit: there is a pic of it in the OP. I changed it to a fence. the wall was abit buggy when trying to melee it cos I had to change the size of it. Will need to test how much to set the hp to. Dont want it to low or to high. just got it on 500hp atm so I can test its all working. | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 9th April 2008, 23:54 | |
| Ok most of the gear that is "NEEDED", is on the map now. Just got 2 fence lines to do tonight, and then I can add the blockers. Once thats done its all dressing and making it all nice and pritty + bug checking | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 10th April 2008, 00:57 | |
| Ok lads and ladets, I have uploaded a copy of the map, This has no trees or buildings or any of that stuff yet. Thats the next job. but you can run round it and have a look. I have added blockers so you shouldnt be able to get in to the water or anything like that.
I will up updating the OP with the lastest files, when I post them. ^^ | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 10th April 2008, 19:41 | |
| Ok I chucked in alot of tree's I will once I had a brake, I will start working on the buildings in mid by the water.
Have uploaded a new copy of the map, link in top post. Have a play.
Last edited by Arctic^Penguin on 17th April 2008, 14:30; edited 1 time in total | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 10th April 2008, 22:54 | |
| Right I have just worked on the mid open area. Tryed to make it look like an old shrine thats dieing with a camp site round it. need a couple of campfires still tho. Edit oh and you may have notised I changed sky and lighting and added clouds. | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 11th April 2008, 02:27 | |
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Last edited by Arctic^Penguin on 17th April 2008, 14:30; edited 1 time in total | |
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Bazil
Posts : 80 Join date : 2008-02-28 Location : Stockholm, Sweden.
| Subject: Re: BloaterIsland 11th April 2008, 08:09 | |
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Arctic^Penguin
Posts : 279 Join date : 2008-02-19 Location : Earth
| Subject: Re: BloaterIsland 12th April 2008, 18:59 | |
| Ok I gave some bits abit of a tweak. I now at the stage where I really need to play agame on it to check any big problems and get a list of littles for me to fix. Would like to do this before I do the final details, like folliage and sounds. Abxi could you load "this" copy of the build on to your server plz. --> If enough of us are on later I would like to for us to jump on and just give it a quick bash. 4vs4 would be good, anymore would be great. Say about GMT +1 20:00, ( GMT 7pm ) Will give a clan msg shout in game. ( Anyone wellcome ) Thanks. allrdy got 5 ppl saying they can make it so we on the way.
Last edited by Arctic^Penguin on 17th April 2008, 14:30; edited 1 time in total | |
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